Fifth Generation Consolesthe History Of Video Games

  1. Fifth Generation Consolesthe History Of Video Games On
  2. Fifth Generation Consolesthe History Of Video Games Online

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The fifth-generation era (also known as the 32-bit era, the 64-bit era or the 3D era) refers to the computer and video games, video game consoles, and video. Video gaming has now moved onto more PC like architectures and uses DVD’s for gaming media. The best selling console in sixth generation and in history of consoles was, The PlayStation 2 which sold more than 155 million consoles. Two best selling games of this generation were, Grand Theft Auto: San Andreas which was a best seller for.

Fifth Generation Consolesthe History Of Video Games On

  1. Fifth Generation: 1989-1995

Fifth Generation Consolesthe History Of Video Games Online

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Fifth Generation: 1989–1995

The fifth generation of home video game systems featured 16-bit processors, more detailed graphics, and more imaginative games. This generation was dominated by Nintendo and Sega.

NEC TurboGrafx-16

Videogaming's fifth generation was ushered in by the 1989 American release of NEC's TurboGrafx-16. (The system was launched in Japan in 1988 as the PC Engine.) Although the TurboGrafx-16 was advertised as a 16-bit system, it actually used an 8-bit microprocessor, assisted by a 16-bit graphics chip and 64K RAM; it was notable as the first game console to have a CD player attachment. Unfortunately, a lack of games doomed the TurboGrafx-16 in the marketplace, and it was discontinued within four years of its initial release.

Sega Genesis

More formidable was the Sega Genesis game system (sold as the Mega Drive in Japan). Released to the U.S. market in 1989, Genesis was the first true 16-bit game system, using a Motorola 68000 microprocessor. Genesis was priced at $199 and ran excellent translations of Sega arcade hits; sales received a significant boost with the 1991 release of the Sonic the Hedgehoggame.

SNK NEO GEO

In 1989, third-party software developer SNK released a programmable video game system for arcades, dubbed the MVS (Multi-Video System). SNK ported this system to the home in 1990 as the NEO GEO system. The NEO GEO used both 16-bit and 8-bit microprocessors. Unfortunately, the high price of both the console ($650) and the game cartridges ($200) doomed the NEO GEO to an early death.

Nintendo Super NES

To compete with the Sega Genesis, Nintendo launched its own 16-bit system in 1991. The Super NES(known as the Super Famicon in Japan) sold for $199 and included the Super Mario World cartridge. The initial U.S. production run of 300,000 units sold out overnight; over the course of its product life, more than 46 million Super NES units were sold worldwide.

Philips CDi

In 1991, Philips (who, along with Sony, co-developed the then-emerging compact disc format) decided to leverage its compact disc technology into a 'multimedia' system capable of playing audio CDs, CDi and CD+G software discs, VCD video CDs, and Karaoke CDs. This multiformat machine confused the public, so in 1992, Phillips relaunched the CDi as a 16-bit video game console. This iteration was also unsuccessful because of the console's high price and lack of quality games.

Fifth Generation Consolesthe History Of Video Games

3DO

Another early CD-based video game system was the 3DO Interactive Multiplayer. This system was unique because Trip Hawkins's 3DO company licensed the technology to other companies to create consoles and games; the first 3DO console was released by Panasonic in 1993, with Goldstar releasing a similar unit soon afterward. 3DO was the first 32-bit system released in the United States; it sold for $699. Despite the system's stunning graphics, the high price ensured its status as a niche system. The 3DO system was removed from the market in 1996.

Atari Jaguar

In December 1993, a full six years since the release of its last game console, Atari attempted to re-enter the fray by releasing a 64-bit video game system. The CD-ROM-based Atari Jaguar promised to be a revolutionary machine but was hampered by a lack of game cartridges and practically nonexistent marketing. In 1996, Atari officially killed the Jaguar—and dropped out of the video game market altogether—when it merged with JTS, a manufacturer of computer hard drives.

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